Jordan Walsh - Bourban.co.uk
Hello there! I'm Jordan Walsh; game programmer proficient in C++/C# with a wide range of experience from Gameplay programming in Unity to 2D engine creation with multimedia libraries like SFML. I also occasionally act as a designer, animator and tech support for fellow team members.
If you'd like to look at some of my work you can find my latest project just below or several of my other projects on the Projects page. Read on to see some testimonials from colleagues and lecturers.
As Yet Untitled Platformer (GitHub repo): I have been working on a 2D platformer in C++/SFML along with artist Rachael Lampard-France, Who has provided the background art in the below video and is working on player sprites and UI elements, which can be seen here. So far I have implemented the character's movement and physics logic, an animation system, a dynamic spawning system for projectiles, along with the projectile fucntionality itself as well as a UI component of the player class. Additionally, the game's screen/level system is implemented allowing me to quickly create additional levels and connect them together.
"I am confident that Jordan will go on to do great things in his career due to his eagerness to do his best and constantly strive forward at the problems put in front of him." - Dr David Tully, Senior Lecturer, Liverpool John Moores University
"Jordan is a talented programmer with a fantastic intuition for Game Development. A pleasure to work with, the solutions he produces are consistently of a high standard." - Miriam Jennings, Software Engineer at Findmypast
"Jordan has a keen interest in games development with good insight and problem solving skills. He is currently applying himself to complex mobile interfaces." - Dr Russell Hunter, Software Engineer at Findmypast
If you'd like to contact me feel free to send me an email or connect with me on LinkedIn.
Why Bourban? Is it 'cause I like biscuits and whiskey but can't spell? No, it's just because it rhymes with Jordan and my high school friends weren't very creative.